Challenge the Seether to meet you at high noon.

Knock over the Seether’s tray in the cafeteria and tell it to meet you in the playground after school.

Take the Seether into the Thunderdome (although this might be difficult considering the “two men enter, one man leaves” rule, because, hey, it’s not a man, it’s the Seether).

Insult the honor of the Seether’s dojo.

Kidnap a family member of the Seether to lure it into your lair for one-on-one combat. (Elaborate cat-and-mouse game involving leaving clues as to location of lair required.)

Respond militarily to the Seether’s invasion of Poland.